The deprived is all about style points. Starting out at level 1 is pretty nice and allows you to allocate your stats however you want. The depricved starts with the following equipment: The biggest drawback is that FAI is a wasted stat at the beginning of the game until you find stronger miracles (and that takes a lot of time). On the plus side, the mace is a great starting weapon that virtually ignores shields. Unlike the sorcerer, the cleric is forced into melee range at the start of the game and that can be a problem. The cleric is the FAI equivalent starting class to the sorcerer. The cleric starts with the following equipment: There will be a point in the game that pyromancers will naturally make a switch to casting dark magic due to the high fire resistances of late game enemies. This allows the pyromancer to split damage types between physical, dark, and physical. Later in the game, dark and chaos infused weapons become available and both scale off INT and FAI. The nice part about this is that both pyromancy and dark magic scale well by pumping both of those stats and a 40 INT/40 FAI will let you cast most spell in the game (and just about all of the relevant ones). The pyromancer, like the knight, is great for min/maxing but is restricted to being a INT/FAI caster. The pyromancer starts with the following equipment: You'll want to replace it with a better weapon as quickly as possible a rapier can be found in the first area of the game (after the tutorial) and pumping STR to 10 allows you to equip most straight swords (again, the long sword and estoc are very good). Stat allocation is extreme for the sorcerer and that makes it possible to have some extremely refined end game builds (full INT or INT hybrid builds).Ī quick warning: The mail breaker is awful at the beginning of the game. Soul Arrow and Heavy Soul Arrow allows the sorcerer to end a lot of fights before the enemy even has a chance to attack, but can die rather easily if mobs overwhlem or sneak up on it. The sorcerer is another class that sacrifices armor for high damage. The sorcerer starts with the following equipment: Starting stats (higher ATT, INT, and LCK than the knight) is the assassin's only drawback. Spook is great for avoiding fall damage (something other classes won't be able to until much later in the game), the target shield is one of the best shields in the game for parrying, and the estoc is the best starting weapons in Dark Souls 3. It has some of the most balanced stats in the game, allowing you to build in pretty much any direction. If min/maxing stats isn't a concern for you, the assassin is a better starting class than the knight. The assassin starts with the following equipment: Due to the attack speed and bleed aux, the bandit's knife has the highest possible damage in the game (but it's not the strongest starting weapon). The thief starts with the following equipment:Ī high dex, bleed based class, the thief has some of the highest starting damage in the game at the cost of survivability. Heal Aid is pretty bad and you'll want to upgrade to a stronger spell once you get to Firelink Shrine, but it's still better than nothing. The kite shield is a 100% block shield and the spear allows you to attack while blocking. The herald is one of the safer choices for beginners to Dark Souls. The herald starts with the following equipment: The battle axe provides good physical damage, but the round shield isn't very notable (thankfully, you'll find better shields rather quickly). The warrior has the lowest ATT in the game, making it appealing for people who don't plan on using any magic. The warrior starts with the following equipment: It's strictly worse than the knight in just about every way, with the exception of making an DEX/INT hybrid with 10-12 STR.Īlthought sellsword twinblades look cool, they aren't functional in combat and roll over to enemies with shields (you'll suffer a mini stun every time you attack into a shield). There's very little positives to the mercenary. The mercenary starts with the following equipment: The knight is the best class in the game for a few reasons: (1) the knight armor set is the best starting armor, (2) the knight shield has 100% physical block, (3) the knight has the lowest combined INT/FAI/LCK stats, (4) the long sword is one of the best starting weapons and scales well through out the entire game.Īlthough extremely unlikely, high starting VIT is the only potential drawback to the knight since most medium armors can be worn with light weapons and still stay around 50% equipment load. The knight starts with the following equipment: Even if you don't plan on using sorceries, you may want to 10 INT because he has a minor storyline with Yuria of Londore. Note: You need 10 INT to recruit Orbeck of Vinheim (the sorcerer vendor).
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